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Wrap
Text File
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1993-08-01
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12KB
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298 lines
T W A S A T I M E O F D R E A D
Version 1.0
Shareware Release
(C) 1993 Clive Wilson / The Adventure Workshop
Welcome to Twas a Time of Dread a text only adventure game produced by the The
Adventure Workshop. This game is SHAREWARE and NOT Public Domain if you do not
know what SHAREWARE means read the section below. The game was produced using
the Adventure Game Toolkit (AGT) by David Malmberg and Mark Welch.
ABOUT THE ADVENTURE WORKSHOP
----------------------------
The Adventure Workshop was set up in 1992 to provide a service to adventure
authors who wished to have their games converted to other computer platforms,
mainly converting games from the Spectrum 8 bit to the Amstrad CPC 8 bit
computers. It started out as a hobby but rapidly grew into being the biggest
Amstrad Adventure Software House in the UK. In January 1993 we decided to
branch out into the PC market by converting some of the best 8 bit Adventures
to the PC and this is our first release.
This game has been written by Clive Wilson, an adventure author better known
for his adventures written for the Spectrum and Amstrad 8 bit computers. It is
a conversion of one of his best selling games to the PC and was written using
the Adventure Game Toolkit (AGT).
WARRANTY
--------
Users of Twas a Time of Dread must accept this disclaimer of warranty:
"Twas a Time of Dread is supplied as is. The Adventure Workshop and the author
disclaim all warranties, expressed or implied, including, without limitation,
the warranties of merchantability and of fitness for any purpose. The Adventure
Workshop and the author assumes no liability for damages, direct or
consequential, which may result from the use of Twas a Time of Dread."
SHAREWARE
---------
Twas a Time of Dread is a "shareware program" and is provided at no charge to the
user for evaluation. Feel free to share it with your friends, but please do not
give it away altered or as part of another system. The following files must be
included in any distributed copy:
DREAD.DOC This documentation file.
DREAD.BAT The game files.
DREAD.D$$ |
DREAD.DA1 |
DREAD.DA2 |
DREAD.DA3 |
DREAD.DA4 |
DREAD.DA5 |
DREAD.TTL |
DREAD.INS \ /
RUN.EXE AGT runtime module.
README.1ST Documentation file.
The essence of "Shareware" software is to provide personal computer users with
quality software without high prices, and yet to provide incentive for
programmers to continue to develop new products. If you find this game
enjoyable and find that you are playing The Darkest Road and continue to play
Twas a Time of Dread after a reasonable trial period, you must make a registration
payment of 5.00 to The Adventure Workshop. The 5.00 registration fee will
license one copy for use on any one computer at any one time. You must treat
this software just like a book. An example is that this software may be used by
any number of people and may be freely moved from one computer location to
another, so long as there is no possibility of it being used at one location
while it's being used at another. Just as a book cannot be read by two
different persons at the same time.
Anyone distributing Twas a Time of Dread for any kind of remuneration must first
contact The Adventure Workshop at the address below for authorization. This is
to allow The Adventure Workshop to keep distributors up-to-date with the latest
version of Twas a Time of Dread.
You are encouraged to pass a copy of Twas a Time of Dread along to your friends for
evaluation. Please encourage them to register their copy if they find that they
can use it. All registered players will receive a copy of the latest version of
Twas a Time of Dreadd with access to postal and telephone help should they require
it.
REGISTRATION INFORMATION
------------------------
Registered users will receive a disk containing the most recent version of Twas
a Time of Dread and free updates should the game be changed for any reason. We will
also keep you informed of all new games being released by The Adventure
Workshop. The fee also funds the development of further games, so if you want
more quality text adventures to be released please register by using the
registration form provided below.
To register, send 5.00 (cheques or money orders should in pounds stirling and
be made payable to P.M. Reynolds) and the attached registration form to:
The Adventure Workshop
36 Grasmere Road
Royton
Oldham
Lancashire
OL2 6SR
England
The Adventure Workshop also welcomes comments and suggestions about its games
and can be reached at the above mailing address.
Support policy: The Adventure Workshop will willingly track down and correct
any reported bugs and create a new version to correct them. We will not provide
hints or help on the game to none registered users.
THE STORY SO FAR
----------------
'Twas a time of dread! The land, once so fair, now ravaged by the greatest
pestilence since the time of The Black Wanderer and The Unborn One.
Three thousand years have passed, years in which the once beautiful land has
been all but destroyed.
For three thousand years nothing has been heard of The Mysterious Stranger
but now on a dark, wet and windy night he returns. To you, a descendent of
the 'Singer of the Song'. You, a mere child, still flush with the vigour of
youth. To you he comes. You who have done nothing remotely heroic in all
of your seventeen years.
The Stranger tells you that when the Black Wanderer sowed the seed of The
Unborn One, so too did he sow another seed..... the one which would lie
dormant until the time was ripe for it to burst forth. As the seed lay dormant,
however, it matured and then mutated. It divided and became many and called
itself LEGION though it was more than just one being. It was many, it was
Legion and through its numbers it would gather strength. The multi-faceted
evil then spawned upon the land, but it spawned far to the east, far beyond
the Eagleshorn, beyond Darklen Moor, beyond the borders of the realm, in
the unknown reaches of the place known as the Saddest Lands.
The Mysterious Stranger tells you that although the Silent Song has been lost,
it too has mutated. It has mutated within YOU.... into something more than
what it was. But he cannot tell you what. That is for you and you alone to
discover. He leads you to the giant bird Sebac, who is to carry you over the
Eagleshorn to the realm of Legion and there he bids you farewell. You must
now set out upon the giant bird in the direction of Legion and there do what
you will to stop the evil spreading to the west.......
And so, Sebac sets you down upon the Plain of the Uninvited and with a
last, lingering glance in your direction, soars into the blue sky and vanishes
over the golden horizon...........
INSTALLING THE GAME
-------------------
Twas a Time of Dread requires an IBM PC or compatible machine with at least
384k of free memory and a floppy drive.
Before you install or play Twas a Time of Dread make a backup copy of the
game disc and use this to play or install the game, keep the master
game disc in a safe place in case of accidents.
The game can be played direct from the floppy by logging on the drive
containing the game disc and typing DREAD.
To install the game onto your hard disc log onto the drive containing
the game disc and type INSTALL followed by a space then the letter of
the drive you are installing the game from. i.e. if installing from
drive A: type INSTALL A or from drive B: INSTALL B. The installation
program will automatically create a directory \DREAD on drive C: and
copy all the required files to this directory. On completion type DREAD
to play the game.
If you wish to install the game to some other drive or directory type
INSTALL fol